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- Resources -

This section has content that I'll like to share with other 3D users. It is mainly LW related material. I will like to help LW users improve the quality of their work, by teaching what I know. The section will be updated in a monthly basis as I start writting tutorials and articles.

 

- Tutorials-

 

TOP 45
Rusty: Making of - In this document I cover the workflow I followed for the creation of the image entitled Rusty. I cover my creative approach and technical execution. Its shows a general view of how I work.
TOP 45
Chapter #1 : Introduction to Lighting - This tutorial covers my personal approach to lighting: what is lighting, how to analyze it, and why it is important. I explain some basic tools used in Layout to get started with the manipulation of elements. This is the first of 5 tutorials that will be made for Zoo Publishing and will be available here for free!
TOP 45
Chapter #2 : Texturing Basics - In this tutorial you will learn to apply a surface to a group of polygons, and understand some basic properties all surfaces have.
lighting basics Chapter #3 : Lighting Basics - This tutorial covers some basic lighting tools. It explains the importance of direct and indirect lighting, plus other lighting effects that are possible inside LightWave.
TOP 45 Chapter #4 : Daylight - In this chapter we will learn how to create a daylight setup using Lightwave. We wil combine the tools and theory explained in the previous chapter (Part 3); Direct and Indirect lighting, Area lights, Distant lights, Global Illumination, bounces, and much more.
Chapter 5 Chapter #5 : Advanced Daylight - During this chapter, we will learn how to fake radiosity. This will allow us to lower render times and maintain the quality of our renders. In order to do so, we will explain new work-flow techniques and tools used for lighting and rendering.
Chapter 6 Chapter #6 : Spinning Lights - In this chapter, we will go deeper into the Spinning Lighting Trick, this will allow us to attain higher quality lighting and lower render times for much more complex objects and scenes.
Chapter 6 Chapter #7 : Product Shots - This chapter covers some basic concepts required for product photography. A constant comparison is made between real life product shots and 3d. With it, I hope to set and mindset that is independent from any software package.